


This is one of the character, in a very simple style. Materials are just here to show the colors, I'll UVmap him later.
For the moment he has no fingers and probably won't, which will simplify the rig and the animation. I had the same decision for his face: the beard will hide his mouth (but subsurf has made a weird shape that I need to fix). All these tricks are due to the short time I have to complete the animation, but not only. That's the way I'll design every character, background, or props in the video.
That's why I was hesitating between Smooth and Solid rendering. I really love the Solid aspect, it reminds me the beginning of the CGI, back in the 80's. I will certainly use that in another project, but not for this animation.
Labels: character, modelisation